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Author: Croc Fan

These are some functions that will come soon to the PS5

Today, Sony launched a new Sign Update for the PlayStation 5, Although it is only available for beta testers. This new update will be centered on the menu of * groups * , but it will also include a few changes to the console interface that will facilitate the navigation of the users.

You can create open and closed groups both at PS5 and in PS4. Essentially, an open group means that anyone can join, as long as you are friend with the other person. As expected, the closed groups will require an invitation. To accommodate all this, Game Base has been updated with new tabs of friends, groups, and messages. **

How To Use PS5's QUICK MENU, GAME BASE, & PARTY CHAT + PSN Friends, & More...

There are also other improvements, such as easier access for Share Play and some alterations to the interface of friend requests , which can be declined more easily. On the other hand, you will also have the option to anchor your five most played games to the PS5 board, and you can have more games on the screen at the same time. Up to 14 with this update.

Additionally, the trophy interface will also receive another visual update, and in the case of ps5 , sony will be adding voice commands although this will be limited only to English Less for now. It is worth mentioning that the PS4 will also receive an update, and in addition to all previously mentioned changes on groups , it will also include certain voice commands.

And talking about the ps5, sony recently revealed updated sales figures for this console and you can know them here. Similarly, the Japanese firm had to drastically reduce your sales expectations due to the shortage of chips and microcomponents.

Editor’s note: It has been a long time since the last firmware update of the PS5, but at least Sony has been listening to some of the most common complaints between the community. There are still many pending things by adding this new console, and hopefully not missing long before you can have personalized themes, folders, and more.

Bandai Namco works on an ambitious home engine

Although Grand Customer of the Unreal Engine Engine, Bandai Namco did not hire Julien Merceron in December 2015 to redo the painting. After Ubisoft, Square Enix and Konami, the French technical director works with the bandai Namco Ponges on this project that should lead in a year.

ELDEN RING - Official Gameplay Reveal
As explained by the representatives of the Technology Department of Bandai Namco at the Automaton Media site as part of a sponsored content of recruitment brochure, this engine in preparation for years is designed to give birth to ambitious productions, including in open world. Although adopted the Unreal Engine at the beginning of the previous generation for the last opus of franchises as emblematic as Tekken, Soulcalibur, Ace Combat and Tales of but also new licenses as a vein code and Scarlet Nexus, Bandai Namco estimates that A corporate company must also have its home technology instead of resting entirely on external technologies. After all, Capcom managed this bet with his Re Engine.

Validated in 2018, the development of this engine still unnamed has started seriously around 2019 with a handful of engineers and technical artists who are now more than 50 on the project, including the Julien Merceron Technical Director, well known for having occupied The same position at Ubisoft, Square Enix as well as on the Konami Fox Engine before joining Bandai Namco in December 2015. But as we can suspect, the development of this technology is not a simple formality and its Production was interrupted in 2020 to be relaunched with a stronger development base and a new language.

His ambition is to be able to support without flinching up high-end open games and games with complex mechanisms. In concrete terms, however, no game is in development with this engine at the time it is and this should not be the case before another year. The idea of ​​Bandai Namco is to develop some of its games (especially the biggest) with this engine, without imposing it as the only solution of the company, which means that some games will always be developed with Unreal or Unity according to their characteristics. For example, the engine will be specially adapted to mobile games, in any case not at the beginning.

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