I can’t help but think of this saying that says that time is a flat circle and that everything that has happened or will happen one day can only repeat itself. I mean, how not to remember that? Many and many times, disappointing the Switch port after disappointing the Switch port, I have broken down, looking at the deep abyss of the mirror. Lost in an empty look and swear the next piece of inevitable slag that will land on the latest Nintendo pocket computer. I was particularly disturbed after reviewing The Outer Worlds.
I would not blame you, so, if you were to think, there must be something that is not going with me for having taken the recently published switch version of Crysis. You are right, this is not the smartest decision I have ever made. Why did I think I thought I would like this? Regardless of the fact that the visuals have resisted or not, I took stock before the first -person shooters fight powerfully when they are in charge of the Joycon controllers. And the interactive saber developer is in no way able to remedy this disease. It is undeniable that Crysis is one of the best ports on the switch, but at this stage, what does that mean?
It is impossible for me to imagine veterans of Crysis from the era of PCs within the cramped limits of Joycons. There is a reason why Nintendo was faced with legal proceedings linked to the breakdown of these controllers, and this is largely linked to dull analog sticks. Aside from the generalized problems of moderate to severe drift, the Joycon sticks are too stocky and therefore suffer from a shorter journey time to the edge of the base. This faux design steps prevents sticks from feeling equally with a PlayStation or Xbox controller in terms of precision. This is why going joycons to the pro controller is great. And I really found Crysis unplayable without first being properly located.
But as long as I was moored, everything was relatively fluid. The commands themselves have resulted well, with the jump between the shield, invisible and dashboard as satisfactory as all these years ago. To sneak into an enemy camp without alerting a single soul remains exhilarating. And by combining stealth and verticality made possible by the jump capacity of your nanosuit, the levels remain fun to explore. However, with all the qualities that this port inherited – as if I was attached to the ball and the proverbial chain – my time with Crysis dragged while I was fighting to question the point of all this.
I may be a minority, but I do not see the need to bring anything to a system that does not perform a perfect recreation of the developer’s vision. Above all, this is what I learned from my time with Crysis. Let us be realistic, whether on a portable nintendo console, Crysis is 13 years old and should look great on everything that is worn. And it certainly seems better than the tastes of Witcher 3. The drawing distances are a real thing here (Hourra!), Makeing the environments completely usable and less inducing headaches than most other triple-a / switch attempts. But this is the best compliment I can do to the visual elements – they only go because the bar is remarkably low. I heard the rumors that it could potentially __ look better que the pc version on the . switch I do not buy it. There can be times when lighting has been improved, but it is laughable to think that stranded and fuzzy characterures, combined with a mediocre framerate, equal the new gold stallion.
Aside from loyalty problems, losing this smooth and soft framerate of the PC is a blow that was too difficult for me. I admit that Crysis on the switch manages to maintain a reasonably regular rhythm for what he tries to accomplish. But you never really feel like reaching 30 images per second. And the hiccups occur which will completely freeze the action for half a second, interrupting the game during the most intense moments or during the backup.
Fortunately, Crysis still had a card to play for me. The audio, for the most part, is surprisingly well. The shots will sound with a resounding bangs, and the music does an excellent job by providing a deaf intensity that allows you to stay focused. The problem, however, is dialogue with the characters. For any reason, the work of voiceover has this strange and hollow sound. As if you hear the actors record their aftershocks in a bathroom or bounce them on the walls of the studio. Anyway, it was totally distracting and would come out of all kinds of immersion to which I would be hung. By associating this with some of the worst synchronization problems that I have ever encountered, I wanted to close the mouth of everyone and play game in silent mode.
Throughout my time with Crysis, and perhaps more precisely, throughout the writing of this criticism, I wondered what was the purpose of this experience. I will not act as if there was no indisputable intrigue to have a title formerly considered to be the ultimate in the game on PC on a portable system. But I will not act as Crysis either on the switch can even start holding a candle for his PC counterpart. I implore you to discover what Crytek’s success was in 2007, doing it as it should. You know, it’s weird to think, but it’s a bit like the crisis of the forties.
- The anchored mode works well
- The sound design holds up
- Crysis on a pocket computer
- Joycons make the aiming difficult
- The synchronization of dialogues is laughable
- Easily the worst way of playing Crysis
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