Although Grand Customer of the Unreal Engine Engine, Bandai Namco did not hire Julien Merceron in December 2015 to redo the painting. After Ubisoft, Square Enix and Konami, the French technical director works with the bandai Namco Ponges on this project that should lead in a year.
As explained by the representatives of the Technology Department of Bandai Namco at the Automaton Media site as part of a sponsored content of recruitment brochure, this engine in preparation for years is designed to give birth to ambitious productions, including in open world. Although adopted the Unreal Engine at the beginning of the previous generation for the last opus of franchises as emblematic as Tekken, Soulcalibur, Ace Combat and Tales of but also new licenses as a vein code and Scarlet Nexus, Bandai Namco estimates that A corporate company must also have its home technology instead of resting entirely on external technologies. After all, Capcom managed this bet with his Re Engine.
Validated in 2018, the development of this engine still unnamed has started seriously around 2019 with a handful of engineers and technical artists who are now more than 50 on the project, including the Julien Merceron Technical Director, well known for having occupied The same position at Ubisoft, Square Enix as well as on the Konami Fox Engine before joining Bandai Namco in December 2015. But as we can suspect, the development of this technology is not a simple formality and its Production was interrupted in 2020 to be relaunched with a stronger development base and a new language.
His ambition is to be able to support without flinching up high-end open games and games with complex mechanisms. In concrete terms, however, no game is in development with this engine at the time it is and this should not be the case before another year. The idea of Bandai Namco is to develop some of its games (especially the biggest) with this engine, without imposing it as the only solution of the company, which means that some games will always be developed with Unreal or Unity according to their characteristics. For example, the engine will be specially adapted to mobile games, in any case not at the beginning.