Dead by Daylight is an uneven survival scary video game developed by Behavior Interactive. Dead by Daylight was released for Microsoft Windows in June 2016, launched on PlayStation 4 and also Xbox One in June 2017, released on Nintendo Switch on September 24, 2019, as well as a mobile port on iOS and Android on April 17, 2020. The Stadia version was launched in October 2020. The PlayStation 5 and Xbox Series X/S variations were launched on November 2020. The game is played as a one-versus-four online multiplayer where one gamer handles the function of a savage awesome and also the other 4 play as survivors attempting to escape the awesome and also prevent being caught as well as compromised to a sinister force referred to as the Entity.
Alongside original personalities, the game also includes personalities from numerous horror franchises such as Halloween, Left 4 Dead, The Texas Chainsaw Bloodbath, A Problem on Elm Street, Saw, Wickedness Dead, Scream, Stranger Things, Quiet Hillside, Crypt Television, Local Wickedness, as well as Hellraiser.
As of January 1, 2018, Behavior Interactive became the game’s author, obtaining publishing legal rights from Star breeze Studios.
Behavior Interactive has published a development team update that reveals the future prospects of Dead by Daylight, January 3, Local Time. Game data reorganization implemented in the next successive update, match making improvement and function addition. This update is subject to the first part, and the second part will be released tomorrow.
Dead by Daylight is an online game that is divided into four murder demons and four survivors. This work is released for PC in 2016 and also develops for consoles. It is a popular work that continues to service over 5 years while overlapping updates. In this presentation, there is an action to shorten the time taken for the update, improving the matching system, and the introduction of a new beta test system. The contents are introduced below.
First, about organizing game data. Developer is that it is recognized that it may take too much time for updates in this work. The cause is that the game data increased due to many years of service. In order to solve this problem, the STEAM version compresses many data to improve the update speed. The required capacity is also expected to be reduced by about 18 GB. In addition, since all game data is re-downloaded at the timing to be mounted, a large capacity download and installation need only be performed. It is said that the necessary large arrangement is required to facilitate future updates. Game data consolidation will be applied to the next chapter update. Also, in addition to other platforms, it means reconfiguring data.
Subsequently, about improvement of match making. Development source is touching and touching the future change schedule while adjusting at any time for matching. First, about replenishment of vacancies. At present, if vacancies appear in the lobby, they have become a mechanism that emphasizes speed than skill rating. In other words, misunderstanding may be in the beginners in the beginners. In this regard, it is to seek out the balance of vacancies with speed and skills. In addition, skill-lating fluctuations when the leather appears in the match is also expected to improve to be fair. Besides, it seems that rating adjustments for players who have not been played for a long time are also in view.
In matching, matching across multiple servers is also implemented. In this work, it seems to be a mechanism to use only one server with good communication status. However, in the future, for more than two servers and communication status players, it is scheduled to change that match make-up is possible. By increasing the matching target player, it is aimed to make the skill balance easier while accelerating the match make speed. In addition, this work has a server in Singapore and Tokyo in the Asian region.
An improvement plan for the survivor side solo player has also been announced. Cooperation is a large weapon for survivors. Therefore, the survivors who play in solo are difficult to survive compared to party prayers that take cooperation with voice chat. In order to make this situation fair, it seems to be considering the ability to display information such as what other players do what other players do. However, this is an initial plan to the last, and there is also a possibility of keeping in the future. There is also a system called asymmetric multiplayer, and murder demons tend to be disadvantageous. As a developer, solo and party survivors want to fill in the gap of survivors, it seems to want to adjust carefully so that survivors are not too favorable. A series of systems on matching will be implemented in the future instead of the next time.
And it is a beta test participation function that is implemented next time update. This is another function from the PTB currently implemented for STEAM, which can also participate from the console version. Next time the beta test is available for new postcard system. It is a method of repeating skill checks like generator repair, not a button connection. These changes were previously included as part of the accessibility improvement towards players that are difficult to operate due to physical handicaps (related articles).
Also, apart from the beta test, the interface switching function is implemented in the next chapter update. It is a setting that makes a long press to be a one-tap on / off switching method. Specifically, repair of generators and the like will fall. There is no need for a tension hold, and the burden on your finger is likely to be reduced. Developer is a joke that the ability to analyze the gap away from the eye and check the skill check. Is the function that the nose is utilized during generator repair? Besides, if the operation is performed, a setting is also added to cancel to interact automatically.
Dead by Daylight Next PTB will start from January 6 in the STEAM version. For more details on updates, see this development team update Part 1 page. The second part will be released tomorrow.
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