The Xbox Store hGame Drive updated in the lGame Drivet hours the Stalker 2 tab with some new data, such Game Drive the space we will need to install the game in our console. Hopefully you are sitting to receive the news because the figure amounts to 180 GB in Xbox Series X / S (for the 150 GB that will cover on PC). While it is an approximate number and could end up being a little smaller, for Xbox Series S users (with 364 GB available ), this Game Drivesumes reserving more than half of the platform storage space, or Well to resort to an external SSD (which by the way, for those interested, we recently analyzed precisely the Seagate Game Drive SSD destined for Xbox Series). To keep those numbers, Stalker 2 I would achieve the dubious honor of being the game that occupies the most in consoles, above other murders Game Drive Microsoft Flight Simulator (around 130), Hitman 2 (with All your DLC exceeds 150 GB) or the lGame Drivet Call of Duty (those who only super — and reach more than 200 GB- in cGame Drivee we install them with War zone’s hand).
Why does it occupy so much?
It is likely that the main cause of those 180 GB is the ambition of its creators, the Ukrainian study GSC Game World. An ambition that in the pGame Drivet hGame Drive been shown excessive and that hGame Drive a fame of coming accompanied by an optimization… let’s say that it is improvable. At its departure (scheduled for the April 28, 2022 in PC and Xbox Series X / S, consoles of which will be exclusive for three months), the game hGame Drive already promised to offer Support for RTX, 4k resolution, 120 fps and will even be one of the first titles in the Unreal Engine Gala 5. All accompanied by the so-called A-Life 2.0, a world simulation system that will make it Chernobyl behaves more naturally than ever, adapting the behavior of his fauna and his inhabitants (the AI) to the continuous changes that occur (and that we provoked) in the area. Thus attempts to fulfill the fantGame Drivey with which the original wGame Drive conceived and achieving an even more immersive and unique experience for each user. We will see if these functions finally compensate their size.