Valorant s patch 1.07 is underway, bringing the changes requested by the players, as well as serious nerve to Killjoy Wise. Apart from balance, the detection of strokes and changes in quality of life, the first thing you should know is the addition of the Remake system.
As in League of Legends, the remake function detects if a player misses the start of the game and allows players deciding to terminate or not to play and start a new queue, without negative impact on the competitive ranking. Now, if your installed Phoenix ends up being AFK in the second round, you will not have to suffer for a full 4V5 play.
Full update notes, directly from developers, are below.
Reduced Care 100 5 seconds >>> 60 in five seconds
Reduced Personal Care 100 5 seconds >>> 60 in 10 seconds
Reduced cost 400 300 >>>
Barrier fortifying: the wall is formed to 400 HP — after a period of 3 seconds, the wall becomes fortified with 800 HP
Added a brief liquidation before the damage begin
DPS reduced by 60 >>> 40
Visual effects have been added to help detect the grenade on the ground. The stealthy audio range has been slightly increased.
No longer revealed by Recon Bolt Nova
Tire more effectively on the last known location of an enemy
Can now be placed during the rounds purchase phase through barriers of appearance
The toxic screen now rises faster along its length, once it begins to form
The breakdown of all the smoke ability no longer affects allies
Viper s Pit
The area s Pit Viper is now displayed on the mini-map of his team once deployed
Flashes off-screen now match the performance of other flashes of the game and apply a minimum of flash more aggressively
Increased Charges 2 >>> 3
Reduced clearance time 0.6 seconds 0.5 seconds >>>
The time between detonation explosions decreased 0.3 0.255 >>>
Concuss disintegrates now the players and keeps cropping
Updated physical on the cape Nova so that less frequently travels outside his hatbox
Polish Work on 1P Nova hands to bring the loyalty bar the rest of our agents
Sale of arms
When shooting in the head with a shotgun, the punch will be lower than all other weapons
All shotguns are set to target more than 10 meters
Hitting an enemy beyond 10 meters it will apply a different tag value instead of standard marking.
New marking: 30% slow for 0.5 sec on a smooth curve back to normal speed
1st reduced attenuation range of 9 m to 7 m
Multiplier Update headshot 3x 2x >>> (now the same as Judge and Bucky)
Price increase 1500 1600 >>>
Increased firing rate of from 9.25 to 9.75
Increased the damage to 39 >>> 40
These updates should shake meta. Wise was an insta-pick since the game s release and recently Vandal fell for the Phantom. It is possible with these buffs and nerves players expand their horizons when it comes to choosing an agent and the essential rifle.